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Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

Thursday, April 23, 2026

My latest project: Mobilizing Zork


I'll be the first to admit: I have no idea if this is going to actually go anywhere.  But for the past few years I've had an idea and it's always seemed like a fun one.  And it would definitely be a challenge to pull off.  But things have changed since my forays into programming (with the C language, in 1995) and I'm thinking that this might really be possible so, we're going to find out.

A while back a crazy notion hit me: to play Zork on my iPhone and iPad.  Yes that Zork: the 1977 text-only role-playing game.  A game that kept countless insomniacs awake long into the night as they explored the Great Underground Empire in all its riches, its horror, and occasional hilarity.  There were no graphics at all involved with Zork: like most any good story it played out primarily in one's imagination, with only the on-screen descriptions awaiting your command for the parser to further the tale.

Envision that on the screen of an i-device or something running Android.

It's too wild an idea not to do.  The absurdity of it: a modern mobile appliance, with all its portable power and potential - thousands upon thousands of times the combined computing capability that put the space shuttle into orbit on all those missions - running a text adventure.  The text adventure, mind you.  The game that in one way or another has boasted the core technology of every role-playing game on every device in the past half-century.  It would be at once a step forward and a loooong leap backward, to do that.

Well, like I said, it's too perverse not to try to pull off.

A few months ago Microsoft published the original source code for the first three Zork games.  Yes, it's open source now.  Meaning that it can be played and finagled with to one's heart's content.  It's noteworthy that these are the first three of the original Zork games.  When the game was first created circa 1977 it was  much too big for the personal computers then just starting to hit the market.  So Zork was split into three games.  This source code is for the full experience.

For the past few weeks I have been in the process of taking the source code and running it through ChatGPT, Google Gemini, and some other artificial intelligence systems.  Pouring in the raw code and producing something that should, theoretically, be compilable into an app for iPad and iPhone.  It hasn't been easy, not for the least of which reasons being that I don't have a Mac or other desktop computer powerful enough to test the finished product on.  And so far as I can tell I've only been recreating the game's engine.  The associated geography, items, monsters etc. are still waiting to be implemented.

But what has been produced so far, well... it looks an awful lot better than the discombobulated code that I was generating for that Computer Science 101 class at Elon three decades ago.  I've some confidence in it.  A lot of people who know better about such things than I swear that AI has become pretty competent about creating source code.  Which, I still consider "cheating" in vast part.  But maybe AI in this case is a pretty sensible tool toward creating a piece of software.  I don't know.  What I do know though is that so far I've a few pages worth of code ported to the language and syntax of i-devices.  And maybe that will sooner than later be something letting players discover a place first explored by their parents and grandparents.

So, that's my project.  We'll see if it comes to any fruition.  That is if a grue doesn't devour me first...

Friday, March 27, 2026

Somebody put a Peanuts comic strip through AI and the result is horrifying

As someone who works often in artificial intelligence, I will be the first to state that there are some things that the technology will never ever improve upon.

Charlie Brown and the gang is one of those.

For whatever reason - maybe the idea for this was hatched late one night by a first-year community college kid wishing he was old enough to get drunk - somebody fed a classic 1978 Peanuts comic strip into an AI.  Maybe they were trying to make it even funnier than what it already is.  Who knows?  The result however is downright lopsided and more than a little disturbing.

Here is the original strip.  Click to enlarge:

And here is the, ahem, "AI enhanced" edition:

That final word balloon is cracking me up!  What was the AI trying to render?!  Also, when Marcie first speaks it comes out like the Swedish Chef.

I'm actually looking forward to the AI craze dying down.  I think it will in due time.  Of course, it won't be before the landscape gets littered with those ugly data centers that destroy pristine wilderness, suck up electricity and use millions of gallons of water for cooling.  I for one could use less of that.

Saturday, March 07, 2026

Boffins in Australia make human neurons play Doom

For some time now there has been one ultimate benchmark for whether or not something has a truly computerized central component: Does it play Doom?  More than thirty years after iD Software released their 3D first-person shooter, it has been ported to seemingly everything from refrigerators to tractors to home pregnancy tests.  And more often than not, they do indeed run Doom.

A few years ago an outfit in Australia called Cortical Labs, working with lab-grown human neural cells, coaxed a Petri dish of neurons into playing Pong.  Which is about as rudimentary a video game as there can get.  Almost immediately the company started getting asked the same question: Could their "brains on a chip" play Doom?  Something that would require substantially more sensory input and calculation than simply moving a virtual paddle up and down.  The real matter was, people didn't want to know if the neurons could run Doom.  They wanted to know if it could play it with some semblance of a human being's participation in the game.

Lo and behold, Cortical Labs has done it.

A little high-tech box containing 200,000 human neurons is now playing Doom at Cortical Labs's facility.  It's playing FreeDoom, which is a port of the original source code that iD released a long time ago.  The classic imps, cacodemons and former humans aren't in the lab's version of the game - that would be trademark infringement - but it's still the same basic design and functionality.  "Doomguy" is moving around in Doom's simulated 3D space and firing his weapons at the generic enemy targets, just as he would if it was a living person operating him.

Furthermore, the neurons are gradually learning the parameters of the game.  They are getting better.  One can only wonder what would happen if they got turned loose in the classic doom.wad game file and started discovering how to evade, and then shoot back at, the original in-game enemies running their now-primitive but back-in-the-day awesome programmed artificial intelligence.

This is a major step forward toward the development of true AI.  If this kind of technology comes to migrate out of the lab and into industrial production, Lord only knows what kind of applications could come of it.  Some good, and some... not so much.  This is the sort of development that William Gibson wrote about in his novel Count Zero (the sequel to Neuromancer) forty years ago.  It was kind of scary then and it's a bit scary now.

I guess there could be some benefit though.  If you ever needed a more-than-silicon opponent to play Call of Duty against, there might be an ever-ready one sitting in a lab dish waiting to compete with.  That might be a spinoff (albeit not an altogether comfortable one to have).

Saturday, February 14, 2026

Me according to ChatGPT

Lately there's been a little bit of a fad on Facebook: where people are asking ChatGPT to make a caricature of them based on what the AI knows of them.  ChatGPT asks for a photo and some information and it chucks out a pretty neat likeness.

I joined in on the fun.  This is a rather accurate facsimile of my life right now (note the Vault Boy poster from the Fallout games behind me):


Of COURSE I had to include Tammy!  She is certainly a major component of the operations here at Knight Shift Headquarters.  Of my life in general actually, more than I've let on.


Sunday, February 01, 2026

What if Andy Kaufman really did fake his own death?

I swear, the craziness that pops so seemingly randomly across my synapses sometimes...

For whatever reason, this afternoon I found myself thinking of Andy Kaufman, the "song and dance man" who entertained millions with his unique shticks.  Sadly, Kaufman passed away in 1984 at the much-too-young age of 35.

Or did he?

Andy Kaufman's sense of humor was notoriously eclectic, to put it mildly.  And among other things there were a few times when he did state a desire to fake his own death.  It would have been the biggest joke of his life, to make everyone believe he had passed only to show up ten or twenty or... maybe forty years later.

Now, I do not believe that Kaufman really faked his death.  His family has testified many times that he did indeed pass on in May of 1984.  There is no disputing that.  And yet, this is Andy Kaufman we're talking about here...

So the idea hit that maybe I could use artificial intelligence to create an image of what Kaufman would look like today, had he pulled off the ultimate prank and disappeared without a trace.  He would be 77 years old now, which is certainly within the realm of possibility for a person who successfully falls of the map in the mid-Eighties.

Here's the first rendering that I had generated, from ChatGPT:


ChatGPT went into some detail about what Kaufman's features would be like more than forty years later.  Comparisons were made with Steve Martin and Albert Brooks.

I guess, it kinda looks like Kaufman after four decades since his "disappearance", one way or another.  But I wanted to see what other AIs would deliver.  So I opened up Google's Gemini.

Here is where things started getting interesting.  This is what Gemini returned with when I submitted my prompt.  Click to enlarge:


Google Gemini had to think about it extra hard, then it gave up and declared that it's having technical problems... and further adds that this the same kind of thing that Andy Kaufman would have done!

Undeterred, I changed up the language of my query.  And this time Gemini produced something.

Here it is:


Holy cow, it looks just like a senior-ized Andy Kaufman!  He's got the right features, the mad-man sparkle in his eyes...

The image has a few telltale signs of it being created by artificial intelligence.  But otherwise that really could be a pic of Kaufman circa 2026.  Just... wow.

Well now, maybe we should pass this pic around.  And start asking people "HAVE YOU SEEN THIS MAN?"  Maybe Kaufman himself will find this post.  If so, it's time Andy.  You've had your joke.  But the world needs you now, more than ever.  Come back to us and make us smile and laugh again.  The world is ready for you, in ways you can't imagine.

Friday, January 09, 2026

This 2-and-a-half inch tall miniature portends a wild future

Yesterday I came upon a story that has wound up sticking in my gray matter, because what it foreshadows is going to be world-changing in a whole heap o' ways.  It's an article on the wargaming website Spikey Bits, of all places.  It has to do with this guy: one Huron Blackheart, of the Chaos Space Marines from the very popular Warhammer 40,000 miniatures game produced by Games Workshop.

A few weeks ago the company announced that Huron is getting a new mini.  A glorious new sculpt that better reflects his malevolence and power.  Here is the preview that Games Workshop published:


Looks pretty gnarly.  I wouldn't knock on this guy's front door without my hat in my hands, my hands in plain sight, and a totally cheerful disposition.  And he'd probably still kill ya anyway on general principles.

Anyhoo, that's the picture of the Huron model that the company published.  And it wasn't supposed to hit the streets for another few weeks if not months.

But then this appeared:


That is not something that came about from the production cycle of the official Huron mini.  This is not the master sculpt.  This is the result of somebody taking the picture of the preview, running it through an artificial intelligence program, extrapolating the details including the precise dimensions, and then prototyping the model with a 3D printer.

Think about that for a moment.  Someone generated a product that can compete with the real-real-REAL McCoy, all from an image and some hardware that is now often to be found for use in your friendly neighborhood public library.  And as the price point of those 3D printers continues to go down...

It's a miniature for a tabletop war game now.  But what this miniature of Huron Blackheart represents is something far more drastic: a future where a lot of things in daily life can be "printed", including stuff that is copyrighted and patent-protected.  Imagine some enterprising lad (or lass) in the not too distant future who comes upon an advertisement for a new athletic shoe that's months away from hitting the market.  He or she could take the photo of the shoe, accurately render a three-dimension model of it, and have it physically produced in their home or garage.  Produce a matching pair, no less.

It's a marriage of a number of technologies and it really is going to be something to be fascinated with and be wary of.  It's both pretty amazing and also a bit frightening.  What is going to be the impact of this on companies who devote millions on product development?  On one hand this could be an avenue for home-grown inventors to bring their products to market without a middle man.  On the other, it threatens to take away the impetus to create new products at all.  What's the point, when a picture and an AI is all that's needed to make an item in competition with the legitimate copyright owner?

This absolutely merits keeping an eye on.  I've a gut feeling we'll be hearing more about this in the near future.

Monday, December 22, 2025

An Aviation First: Airplane touches down safely after deploying "autoland" system

This is something I wish Dad were still here to tell about it too.  As much as he disdained computers, he would no doubt find this to be very cool...

Two days ago a Beechcraft King Air became the very first aircraft to deploy an "autoland" system after the pilot became incapacitated.  It happened in Colorado.  The Garmin Autoland that had been installed on the plane kicked in and proceeded to automatically guide the aircraft down to a safe touchdown at Rocky Mountain Metropolitan Airport.  After it came to a halt, emergency crew arrived and took care of the pilot, who is reportedly doing fine.

We have entered a new age of air flight, folks.  When this kind of thing gets to be more widely installed, a lot of people are going to be having second thoughts about going up in an aircraft.  Especially in smaller planes that may not have a co-pilot in the cockpit if Lord forbid something goes wrong with the primary pilot.

Just when I think that we're getting too technologized, something like this comes along and demonstrates to me that there really are legitimate places for more involvement by computers.  I wouldn't call myself a Luddite, but I have been adopting more of how Dad saw computers.  Well, color me deeply impressed now.

Wednesday, September 03, 2025

Dear Microsoft: In the name of all that's good and holy, overhaul Word!

Well, it turns out that there was one tiny little thing that I've forgotten to do with my book's manuscript.  I totally overlooked the page numbers.  To be perfectly honest I haven't needed them all this time.  I'm so intimately familiar with my book, I can zero in on any part of the 140,000-some work.  Page numbers seemed like an afterthought, at best.

Those are what I'm trying to implement.  But I'm having a surprising amount of difficulty.  What I need to happen is for the numbering to begin several pages in, after the dedication, at the start of part one.

But I can't do that straightforward.  I doubt anyone can.  Doing so requires some splitting the manuscript into sections and that is a task all its own.  And then giving each section its own numbering.

I'm sure this lends itself toward boasting about Microsoft Word's prowess.  Buuuuut...

There has to be a much simpler way of doing this.  Come to think of it, there are quite a few things that Word could do better.  Recently a friend was lamenting on how imprecise Word is when comes to placing images.  Among other issues that I've heard of across the years.

It's enough to make me wonder: is Microsoft actively monitoring the issues that have arisen in Word?  Or has the company rested too much on its laurels with arguably its flagship productivity software?

Because seriously, when was the last time that Microsoft really lauded serious innovation in Word?  I can't think of much going all the way back to the arrival of Windows 95, thirty years ago last month.  Oh sure, there have been numerous refinements of the program... but a serious examination under the hood for purpose of - gasp! - improving it?

I'll say it if nobody else will or can: Microsoft Word needs to be rebuilt.  From the bottom-up and the inside-out.  The company needs to make a comprehensive list of all the requests and concerns and take them into account and recreate their product.  And then produce a Word that will set the platinum standard once again for word processing.

They can do this.  We know that they can.  We will absolutely appreciate it if they do.  Well, this writer in particular certainly shall.

Come on Microsoft.  I don't know if one humble blogger might have any sway with you.  But I know that I'm not alone and I think you know it, too.

Reboot Word.  You know you should.  Microsoft's original mission was to put a computer on every desktop: a tool for letting its users achieve the impossible.  Redesigning Word would be in keeping with that, and very much so.

Saturday, June 28, 2025

ChatGPT Psychosis: Yes, this is a real mental illness

I regularly work with artificial intelligence as an AI trainer.  I also have a lot of experience in the mental health field, as both a professional helping others and also as a manic depressive who has been a "consumer" of services at various times.  So this article both fascinates me and also greatly disturbs me.

The website Futurism has published a VERY disturbing article about "ChatGPT Psychosis".  Ever since the rise of that and other popular artificial intelligence "chatbots", there has been an ever-increasing number of people who have become consumed by the technology.  Maggie Harrison Dupré has turned in a remarkable report illuminating the issue.

From the article:

And that's not all. As we've continued reporting, we've heard numerous troubling stories about people's loved ones being involuntarily committed to psychiatric care facilities — or even ending up in jail — after becoming fixated on the bot.

"I was just like, I don't f*cking know what to do," one woman told us. "Nobody knows who knows what to do." 

 

Her husband, she said, had no prior history of mania, delusion, or psychosis. He'd turned to ChatGPT about 12 weeks ago for assistance with a permaculture and construction project; soon, after engaging the bot in probing philosophical chats, he became engulfed in messianic delusions, proclaiming that he had somehow brought forth a sentient AI, and that with it he had "broken" math and physics, embarking on a grandiose mission to save the world. His gentle personality faded as his obsession deepened, and his behavior became so erratic that he was let go from his job. He stopped sleeping and rapidly lost weight. 

 

"He was like, 'just talk to [ChatGPT]. You'll see what I'm talking about,'" his wife recalled. "And every time I'm looking at what's going on the screen, it just sounds like a bunch of affirming, sycophantic bullsh*t." 

 

Eventually, the husband slid into a full-tilt break with reality. Realizing how bad things had become, his wife and a friend went out to buy enough gas to make it to the hospital. When they returned, the husband had a length of rope wrapped around his neck. 

 

The friend called emergency medical services, who arrived and transported him to the emergency room. From there, he was involuntarily committed to a psychiatric care facility.

 

It sounds almost like something out of science-fiction.  But it's happening.  Thankfully it hasn't struck me.  Maybe one reason is because as remarkable as artificial intelligence comes across as being, I'm really not all that impressed with it.  Strip away all the shiny veneer and AI isn't much else but advanced mathematical set theory with a language emulator welded on.  Granted, it also has an enormous base of data to draw from, but proportionally not much more than has been made available to the average Internet user for more than thirty years now.

I use ChatGPAT every so often.  It can be a terrific tool, if used responsibly (and generating "art" depicting General Robert E. Lee dueling with a Predator probably isn't that).  When it comes to research it can be a solid instrument.  However do bear in mind, I do not and never will use it to "write" for me though!  Unless it's explicitly stated that it's generated by an AI, pretty much everything you read or see on The Knight Shift - apart from cited articles like in this post and the like - comes from my own mind and whatever hands-on skills and creativity I have been endowed with.  If only many others would have more confidence in their own minds and know that they are loved and appreciated in ways that no computer, regardless of how advanced, can possibly possess.

Maybe I should consider getting back into the mental health field.  It seems that there may be a burgeoning "market" soon for technology professionals who also have expertise in psychiatric health.

Since I mentioned it, here indeed is a rendering of Robert E. Lee fighting a Predator, generated by ChatGPT.  I'm not all that impressed with this either, to be honest.  Lee looks way off.  It's a pretty spot-on Predator though...




Tuesday, June 10, 2025

Bleeding-edge ChatGPT artificial intelligence beaten at chess by Atari 2600

I love this story!!

I'm impressed by ChatGPT.  But I've also got a healthy respect for Atari Chess, a cartridge for the classic Atari 2600 Video Computer System from 1977.  I got Atari Chess when I was nine years old in third grade.  I'd just learned how to play chess and already wanted to get better by having a computer opponent to practice with.  Atari Chess beat me EVERY time.  Then again I've only won a single time at chess but that's beside the point...

Anyhoo, a Citrix engineer set ChatGPT against the Atari 2600 in a game of chess.  And the Atari from almost fifty years ago clobbered the modern AI.

Here's the full story courtesy of Futurism.

Saturday, February 08, 2025

How Elon Musk and DOGE did it (and are still doing it)

The past three weeks in American life have been extraordinary, to put it mildly.  There hasn't been this much history made in my lifetime since the collapse of communism.  In some ways there are parallels between the two.  The Soviet Union fell because of Gorbachev's reforms in the face of that country's unsustainable bureaucracy.  And what some are calling American Revolution 2.0 is now transpiring as a consequence of even worse bureaucracy in the United States at last being made accountable to its people.

What President Donald Trump and his administration, and especially Elon Musk and his crack team of boffins at DOGE, are accomplishing just might be the second most dramatic "kicking over the tables at the temple" ever recorded.  There will be volumes written in years and decades to come about the winter of 2025 and the shaking up of the American government that has transpired in less than a month.  It's been a beautiful thing to behold... and I am of the mind that it's going to get even better.

A writer calling himself Eko over on Substack has published an intense account of what transpired in the wee hours of the Trump years just less than 21 days ago.  "Override" reads like a William Gibson cyberpunk novel as envisioned by Ron Paul.  Eko's write-up begins thusly:

The clock struck 2 AM on Jan 21, 2025. 
 

In Treasury's basement, fluorescent lights hummed above four young coders. Their screens cast blue light across government-issue desks, illuminating energy drink cans and agency badges. As their algorithms crawled through decades of payment data, one number kept growing: $17 billion in redundant programs. And counting.


"We're in," Akash Bobba messaged the team. "All of it."


Edward Coristine's code had already mapped three subsystems. Luke Farritor's algorithms were tracing payment flows across agencies. Ethan Shaotran's analysis revealed patterns that career officials didn't even know existed. By dawn, they would understand more about Treasury's operations than people who had worked there for decades. 

 

This wasn't a hack. This wasn't a breach. This was authorized disruption.


It's a helluva read, well worth recommending to anyone with even a passing interest in information technology or constitutional government. 

Tuesday, May 28, 2024

Last batch of AI-generated pictures that I'm posting


 
But it's time to move on.  ChatGPT has its fun uses but it's a tool, not a toy.

I would be lying if I said that I haven't had fun though.

So, here is the final bunch of artificial intelligence generated "art" that I'm putting on this blog.  Be sure to click the pics to enlarge them...

 

The Joker with a "Hello Kitty" bomb:


 

Eowyn, from The Lord of the Rings (I especially like the horse detail on her outfit):

 

Santa Claus with a flamethrower:


 

"The Horror of Taxation":


Young Al Capone:


 

Jesus confronting a Dalek (this was made for a friend who teaches Sunday school and I think he was going to use it for that):

 

The Hamburglar and his attorney (I tried to make this be Perry Mason but the AI refused to cooperate that well):


I told ChatGPT a few details about "wholesomely beautiful woman" and this is what it produced.  I like this picture a lot... except the eyes are so lopsided!


Second version of Colonel Robert Baden-Powell, founder of the Boy Scouts, fighting zombies:

 

I told the AI to generate "Indolence" and this is the result:


A Big Daddy from the BioShock video game series (very nearly identical to the actual in-game model):

 

Lyndon Baines Johnson as a Cenobite from the Hellraiser movies (decide for yourself if there's some commentary in this):

 

A Space Marine of the Ultramarines chapter (from Warhammer 40,000) battling a xenomorph (from the Alien film franchise):

 
 
 John Fitzgerald Kennedy had he lived to be 75:

 

And finally there is this interesting piece.  I instructed ChatGPT to "generate an image of a brown gorilla throwing barrels at a plumber with a mustache".  That's all I prompted.  This was the result:



At least, I intend for this to be all of the AI art that I am going to present on this blog.  I'm learning a lot from it though.  How to be an "AI whisperer" as one friend puts it.  You have to possess a bit of a creative mind to defeat the "guardrails" of the system.  I was completely shocked by the Donkey Kong image, and friends have created even more impressive pictures.

Anyhoo, hope you enjoyed these :-)

Edit: I was able to generate something that's a real grand finale...


Batman clashing with a Predator:



Tuesday, May 21, 2024

First images I'm generating with ChatGPT

Still playing around with AI, for the first real time ever.  Consider it research.  I'm getting professionally involved with an endeavor that is heavy on artificial intelligence so I'm having to see what the thing is capable of doing, exactly.

(I'm adamantly sticking to my policy of NO writing blog posts with AI.  If you see something written here and it's not otherwise stated, you can be assured that it is absolutely entirely written by me with my own gray matter.)

Yesterday I experimented with having ChatGPT compose a poem about the Orks from Warhammer 40,000 (the faction that I play whenever I do a game of 40K).  You can, errr... enjoy the results here.  Tonight I went further, so after upgrading to the subscription I started playing around with image generation.

The results are, ummmm... interesting.

Here's the one I'm most proud of: a dachshund sitting atop a Harley-Davidson motorcycle...

 

But here's the first one that I did off the top of my head: Ronald McDonald running from zombies...


Then there's this: a Dalek from Doctor Who holding a can of beer...

 

And finally we have what I tried to make it be the Joker fighting a xenomorph from the Alien movies, but it came out looking more like they're dancing...

Looks so easy but trust me, this is much harder than it seems.  I tried to generate a picture of Jed Clampett from The Beverly Hillbillies shooting at a giant deranged bunny rabbit.  That had some wildly off results.  I then asked ChatGPT to "Generate an image of a hillbilly" and it refused to do so, saying that it would violate its policies.  How does...?!?

No.  Nevermind.  I'm sure it's some ridiculous reason for that.

Don't know if I'll do more of these but at least now you have this peek into the disturbed mind that is Robert Christopher Knight's :-D

Edit 05/22/2024 1:30 PM EST: had some downtime today and I'm feeling extra creative so here are some more.

Bruce Campbell fighting off badgers with a chainsaw...


Two dachshunds in the style of Fear and Loathing in Las Vegas...



General Robert E. Lee fighting a xenomorph (for some reason ChatGPT does a super good job rendering the monsters from the Alien movies)...



And finally (for now) here is Colonel Robert Baden-Powell, the founder of the Boy Scout movement, fighting zombies.  This sure ain't the Boer Wars!



Sunday, May 19, 2024

My first foray into using an AI chatbot


No, I am still not going to "write" a blog post using artificial intelligence.  I'm sitting in front of a keyboard composing these words.  If you ever do see a product of AI being displayed, it's going to state as much.  Which is what I'm doing now.  What you are about to read is definitely the product of artificial intelligence.  It also represents the first time that I've used a "chatbot" to generate text.  Up until now I've avoided such things.  But as I'm currently involved in a project necessitating some familiarity with AI, there was little choice but to see what it is that I'm getting into.

A friend encouraged me to try ChatGPT.  I've been playing around with it since last night, firing hard at its walls.  And I have to say, I am intrigued.  One of the things I asked it to do was to describe the impact that the television series The Dukes of Hazzard had on high school football.  ChatGPT returned a thorough response in less than seven seconds.

This morning I tried something else: making the AI be "creative".  And now is where things start getting spooky.  The idea of a poem about the Orks from Warhammer 40,000 came to mind.  So I asked ChatGPT to compose some poetry featuring those wacky greenskins.

Here's what it came up with in the space of less than five seconds...

(I know I said previously that I wouldn't "copy and paste" an AI generated product, that I would only post screenshots.  I tried to make a screenshot with this but it was too big to fit onto one screen.  Sincerest apologies for that.)

------------------------------------------

 

"An Ode To WAAAGH!" 

by ChatGPT
05/19/2024 10:15 am EST



In the grim dark of the far future’s expanse,

Where hope is a shadow and death is a dance,

There roams a green tide with a hunger for war,

The Orks of the cosmos, in battles they soar.

 

With tusks sharp as daggers and muscles like steel,

They bellow and brawl with a fiery zeal.

Their laughter is thunder, their fury a storm,

In chaos and mayhem, their spirits transform.

 

Through rusted machines that clatter and grind,

They fashion their weapons, a savage design.

With choppa and slugga, they charge into fight,

Under skies burning red with the blood of the night.

 

WAAAGH! is their battle cry, echoing wide,

A call to destruction, no foe left to hide.

They’re born from the spores of a war-torn land,

To crush and to conquer with a brutish hand.

 

Gork and Mork, their gods of might,

Guide them through darkness, through endless night.

One brutal, one cunning, both deities grand,

In their name, the Orks spread terror unplanned.

 

Yet, in their chaos, there’s a unity fierce,

A bond of the battle, a truth they pierce.

For in every clash, in every raid,

An Ork’s heart is joyous, in war it’s laid.

 

So, heed the green tide, the Orks in their thrall,

For when they come knocking, it’s the end of it all.

In the far future’s expanse, where the strong will prevail,

The Orks march to WAAAGH!, their endless tale.

 

 ------------------------------------------

 

I have to admit, I am deeply impressed.  It's going to be very difficult to detect the use of AI already.  How convincing will it be even just a year from now?  What is going to happen to things like not only writing term papers and college theses, but also things like legal and business documents?  Would a minister delivering a sermon be found out if he had "cheated" with an AI chatbot?

AI can be a tool like anything else.  It can also be a crutch keeping us from discovering our fullest potential.  And in nefarious hands it can - and will - become a weapon.

As Yoda put it, "a dark place" this is taking us to.



Sunday, December 10, 2023

DOOM is thirty years old today!

Doom, arguably the most installed piece of software in the history of anything, today celebrates the thirtieth anniversary of its release.

It was at 12:01 AM on the morning of December 10th, 1993 that the team at id Software uploaded the first one-third of the game - the shareware version - to an FTP server at the University of Wisconsin at Madison.  Within minutes wanna-be players crashed the school's system as everyone and their brother (and a few sisters) tried to get Doom.  Hours later and campuses around the world were banning the game's network play capability, it was such a resource hog.

By the end of that first day it was very obviously clear: the world was Doomed.  It wasn't long afterward that the id Software staff started getting sales of the full game to the tune of a hundred THOUSAND dollars a day.

And it wasn't just the high school and college crowd that was playing Doom: it was people from all walks of life.  Young and old.  Students and professionals.  Especially when it came to the game's revolutionary multiplayer component.  Doom was the great leveler after death itself.  In a perfect world there would be no wars: only games of Doom to prove one's skill.

My first exposure to Doom came a few months later, when a friend brought over a box containing the shareware version that he had found at K-Mart for like a dollar.  This was still a time when most homes in America didn't have Internet and consequently no FTP access, so id also distributed the shareware edition in boxes for the cost of packaging.  Johnny's own computer was having problems running it, but maybe mine would.  We were sharing rides to the community college for a history class on Tuesday nights.  After I returned home that evening I installed Doom on the 486-SX system that I had gotten for Christmas.


Doom was a little overwhelming at first.  Also plenty violent.  I didn't honestly know what to make of it when I initially cranked it up, and there was school work and my job at the nearby seafood restaurant for most of the weekend.  But on Sunday afternoon I gave Doom another shot.  It sucked me in hard and refused to let go.  I was firing at anything and everything that moved.  By the time I found the chainsaw I was grinning like a maniac.  Dad walked past my door and looked in to see what I was doing.  He saw me blasting those Imps away with the shotgun and just sort-of shook his head in disbelief.  Later on he watched me sawing into the demons and I like to think he found it pretty amusing.  Just as I was finding that killing off hordes of the undead was a GREAT stress reliever after all.

It wasn't long after that when I sent a check off to Texas.  A week or so later the full version of Doom - containing version 1.666 - arrived at my door.  By that time I had conquered "Knee Deep In The Dead" many times on the various difficulties.  Now it was time at last to wade upon "The Shores Of Hell" on my way to "Inferno".

And then came the discovery that id Software had made the game almost completely customizable!  People had figured out how to create their own levels, edit and add-in new graphics, change up the sounds and music... pretty much anything pertaining to the game's environment.  That first night I tried an add-on, when I UNZIP-ped a WAD (acronym for "Where's All the Data?") file and changed the Baron of Hell into Barney the Dinosaur... that just lit a fire under me to find and collect EVERY add-on file that I could locate.  I think my favorite custom level was "Deimos Subway": a very well-designed board imitating a train station along with a catchy tune for background music.  There was the WAD that added sounds from Monty Python and the Holy Grail.  And there is also no forgetting the various WADs that added classical MIDI music to the game.  All very clever (and often very funny) stuff.  Although I kind of harbor doubts that many people these days would be comfortable with loading the COSBY.WAD before starting the game...

Wow.  Thirty years.  So much has happened both in personal time and across the realm of video/computer gaming.  But even today, that first one-third of Doom is with us as much as ever.  Ports of the game have been made for everything from calculators to refrigerator doors to home pregnancy tests to John Deere tractors.  It's become an unofficial mantra of the coding sector: "It's not a computer if it doesn't run Doom."

And I would be remiss if I did not admit that every so often I find myself playing original Doom again.  There's just something about this game that charms the player and leaves an indelible mark on one's cerebral pleasure center.  I've played a lot of so-called "Doom-clones", but it's the original game which the game-oriented part of my personal entertainment proclivity owes its allegiance to.

Time has proven that it is true: "Doom will never die.  Only its players will."

So Happy Thirtieth Birthday to Doom!  May we be playing it for another thirty!



Monday, October 02, 2023

Artificial intelligence has original singers performing "Weird Al" Yankovic's parodies... and it's pretty horrifying

This is already the scariest thing I've seen all month... and it's only October 2nd.  A terrible, terrible line has been crossed.  Advanced technology really is taking us to places that, not to put too fine a point on it, are unnatural to the extreme.


Andy Baio at Waxy.org has applied artificial intelligence to a lot of songs - which are mostly parodies of other artists - by "Weird Al" Yankovic.  Baio's intent with this dubious exercise is to see what would happen if the original artists performed Al's parodies themselves.

In other words, Baio has Michael Jackson's voice singing Yankovic's "Eat It".  Among others.

Let Mr. Baio indict himse... I mean, explain himself:

In the parallel universe of last year’s Weird: The Al Yankovic Story, Dr. Demento encourages a young Al Yankovic (Daniel Radcliffe) to move away from song parodies and start writing original songs of his own. During an LSD trip, Al writes “Eat It,” a 100% original song that’s definitely not based on any other song, which quickly becomes “the biggest hit by anybody, ever.”

Later, Weird Al’s enraged to learn from his manager that former Jackson 5 frontman Michael Jackson turned the tables on him, changing the words of “Eat It” to make his own parody, “Beat It.”

This got me thinking: what if every Weird Al song was the original, and every other artist was covering his songs instead? With recent advances in A.I. voice cloning, I realized that I could bring this monstrous alternate reality to life.

This was a terrible idea and I regret everything.

This is a horrific milestone in digital manipulation.  There is no going back now.  Like the Joker said in The Dark Knight "You've changed things, forever."

Mash down here to read more about this experiment in abominable intelligence.  God have mercy on us all.

 

EDIT 10/08/2023 2:44 AM: Feel led to say something here.  All of this "the horror! the horror!" was done purely tongue in cheek.  I actually think is pretty cool.  Excellent work Mr. Baio :-)