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Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, July 26, 2026

Keeping the Tryst: Evolution of a book

Earlier tonight I was checking some things on Facebook and there was a memory that popped up, from a year ago.  Usually I don't look at those, there have been just so many things I've shared over the years.  But for whatever reason I went down the rabbit hole and took a gander.

Here is what it pulled out from this day in 2025.  A few things: this references the time I spent at the nearby Whataburger (the first location in the state of South Carolina).  I was there for awhile, earning some supplemental income to the artificial intelligence training I've been doing a few years now.

And at this point Keeping the Tryst had pretty much gone through editing and revision.  This was heading toward the final stages in getting it published.  This was also the time when I had started designing the cover.


I went further.  It turns out that a LOT has happened on July 26-es.

From ten years ago, when Tammy and I were in Oklahoma City.  Pokemon Go had been out for a few weeks and I was having fun going to gyms and taking on whoever was in control.  On July 26, 2016 I was on fire!  And I was having lots of giggles installing Pokemon with some funny names...


A few more clicks and I came to this post, from 2015.  Again, about the book.  At this point it had been in the works for about nine months.  I started working on it roughly two months before Dad died.  He was the one who most encouraged me to write it (a lot of other people had been telling me that I should write a book too).

As you can see the book (which was far from having a title) was in much different condition from what it would eventually transmogrify into.  It was going to originally be more in-depth about my life with bipolar disorder.  And this was also more than ten years before the book was finally published (say, what is keeping George R.R. Martin from finishing The Winds of Winter anyway?).  A lot happened in my life during the intervening decade.  Good, bad, wacky, tragic, horrific, hilarious.  And during that time more people said that they wanted to read my entire life story.  So that's what it became.

At the time Chapter 2 did cover the first twenty-five years of my life.  In its radically changed final form the second chapter of Keeping the Tryst spans up to the time I'm in second grade.  Blame my incredibly precise memory: I came to realize that there was much in my childhood that resonated across the next several decades.  Like how Chapter 2 now starts, with my first brush with insanity at the age of six.

It's really quite something, as the author of the book, to look back upon its evolution.  It's kind of a chronicle of how I was also evolving as a person.

Maybe someday I'll get to do it again.  I like to think that as far as I've come as a human being, there is still quite a bit of developing left.  Perhaps there will be enough material for a sequel.


Saturday, July 18, 2026

Fallout 5 is officially in the works, and remasters of two previous games are coming! Along with...

It is official: Fallout 5 is in development.  Bethesda mastermind Todd Howard confirmed it yesterday.  Right now it's being called "in pre-production", which could mean a lot of things.  Depending on how far things are it could mean that concept art is being created.  It could also mean that the staff are still trying to determine where this new Fallout game takes place.  Previous games have been set in the California desert, the ruins of Washington D.C., the Boston region, and the landscape surrounding Las Vegas.  Where will the next Fallout take us?

Speaking of Las Vegas, Howard also said that remasters of Fallout: New Vegas and Fallout 3 are coming.  Which will become an enormous time sink for me.  Fallout 3 sucked me in so hard that I spent over 130 hours playing it.  I got sooo obsessed with finding every secret, talking to every character that I could.  If someone said that Fallout 3 must be my most favorite game ever, that would probably be close to the mark.  And as I said a few days ago about Fallout: New Vegas I seem to be cursed to start that game but never close to finishing it.  Maybe I should wait for its remaster to begin anew?

Howard also reconfirmed that studio Obsidian - the outfit that brought us New Vegas - is at work on their Fallout game (there's no word on where that takes place either).  And there are updates coming to Fallout 76 and mobile game sensation Fallout Shelter.

And finally, Howard reports that something special is being planned for the thirtieth anniversary of the original Fallout next year.  The event is to be held in Washington D.C.

I'm looking forward to Fallout 5.  Although it will be somewhat bittersweet.  I'm probably going to ve in my mid-sixties, at the least, before Fallout 6 comes out.  Maybe I should begin that Fallout tontine I suggested a year ago.  Might be a fun lil' exercise to get involved in.

Anyhoo, be of good cheer.  Lots of good Fallout is coming down the pike.  

Friday, July 10, 2026

13-year old kid struck by lightning while playing video games

This is why I still cherish my Game Boy Advance.

I found this story at Not The Bee: the "real life news" daughter site of The Babylon Bee, one of my favorite places on the whole heapin' World Wide Web.  Seems that 13-year old Vlad Skuridin of Cypress, Texas was playing a game on his computer.  Suddenly a bolt of lightning struck his house and blew him out of his chair.  For good measure the lightning strike also set a small fire in the attic and knocked a hole in the wall.

Here is young Vlad describing the incident to KPRC reporter Corley Peel:


Okay, let's be clear: playing the video game itself did not cause lightning to strike Vlad.  It doesn't sound like the bolt was channeled through his computer and from there jumped to Vlad.  He just happened to be touching a metallic surface when the bolt hit the house.  It sounds like a one-in-a-zillion freak of nature situation.  Even so, it's not a bad idea to unplug everything you can when a storm is threatening.  I certainly do while lightning is a severe threat.  Especially the computers.

And Vlad is a wise young man too.  It's true: you never know when something might happen.  Be good to the people in your life.  Let them know that you care about them.  That you love them.  We aren't guaranteed tomorrow or even an hour from now.  So make your life count!

Thursday, July 09, 2026

There's a new Fallout game coming! And guess what...

 ...it's being made by Obsidian, the studio that almost 16 years ago brought us Fallout: New Vegas.


Now, this doesn't necessarily mean that the new Fallout game is guaranteed to be good.  But a lot of people put great store in Obsidian.  New Vegas is widely considered to be the best Fallout game produced yet and the onus is going to be on the studio to deliver.  They know this.  I have faith in them.

And I say that as someone who has still not finished playing New Vegas.  It's sort of become a curse in my life: I cannot continue that game without something happening to throw me so far off course that by the time I get back to it, I've forgotten where I was and how I got there.  The last time I played it I had just come to New Vegas itself and was trying to find Mr. House.  But that was two years ago.  My main PC died on me and I need to get it fixed and when that happens I'll probably want to restart the game just to get the full experience.

Well, I should have plenty of time to do that.  It's probably going to be at least three or four years before this new Fallout game is ready.  And Lord only knows how long it will be before we get a proper Fallout 5.  All I'm sure of is that by the time Fallout 6 comes, many if not most of the people reading these words will either be retired or dead (see my idea from a year ago about having a Fallout tontine with your friends!).

Anyhoo, the announcement about the new Fallout game comes hot on the heels of Microsoft letting go thousands of employees from its Xbox and gaming divisions.  You can read about all of that over on Nerdist.com and their article about Obsidian going to work on Fallout whatever.

Indian Simulator: NOT for those with weak stomachs!

This is terrible!  But having endured more than two hours of tech support based in India during the past few days, I'm feeling ornery enough to share this anyway.

If you've ever wondered what it is like to live in India, those good people have produced Indian Simulator.  We have gobs of simulators about American life already - flight simulators, goat simulators, and of course the Grand Theft Auto games.  But what is it like to make one's home on the subcontinent?  Indian Simulator is the game for you then!



Now that's ONE pre-order I for one will be avoiding like a disease-ridden brahma bull!

Friday, June 26, 2026

New documentary examines what went wrong with Star Wars Galaxies

Are massively multiplayer online role-playing games still a "thing" anymore?  Oh sure there is EVE Online (more than two decades old and still going strong) and I'm going to hazard a guess that World of Warcraft is even today enjoying much play.  And every so often when curiosity hits I log into the original Guild Wars, now 21 years since its launch and as beautiful as ever while also remaining free to play.

Once upon a time though, MMOROGs dominated much of the market.  And one of those games was Star Wars Galaxies.  It was a title that gave me countless hours of enjoyment and thrill and it did for many others too.  At last we would not be simply watching the Star Wars saga, we could be living in it too.

So it was that a few days after Christmas 2003, I signed in and began my online Star Wars life as Slanner Kwintz (nobody has ever figured out the inspiration for that name).  And after a humble beginning I gradually built up my toon until he was a fairly good bounty hunter.  But there was a softer side to Slanner too.  He supplemented his income by farming and mining.  It's what got him his own cute little house near Mos Eisley on Tattooine, complete with moisture vaporator... and wasn't it so nice to watch the twin suns setting from my front porch.  Slanner had a ship named the Mare of Steel (another reference that nobody seems to have picked up on) that after some clever item crafting and placement featured a holding cell for captured quarry.  Also among his possessions were various droids, and a rideable dewback that I named Brunnhilde.

That was my own personal story in Star Wars.  And a jillion other people have wanted to have theirs somewhere in that universe and Star Wars Galaxies was a chance to do that.  The publishers presented the players with a sandbox inside of which a magnificent economy thrived.  It was a true thing of  beauty.  For some people that was enough: they were content to live simple lives like Uncle Owen and Aunt Beru.  That could take any number of forms, including being a medic or an entertainer (I've lost count of how many lap dances I got in the cantina).  But many more wanted a life more daring and so they became full-bore Rebel agents, Imperial officers and stormtroopers, smugglers (whose contribution to the economy was their manufacturing spices that bestowed temporary boosts to abilities)... there was a way to participate in Star Wars for practically anybody.

And then there was the Jedi.

Sony Online Entertainment said before the game came out that players could become Jedi.  But the path was a difficult one, and not something that could be replicated by other players.  Becoming a Jedi involved finding certain very rare items, completing various career tracks in a particular way (unique to each character)... as Star Wars Galaxies was set during the period between the movies A New Hope and The Empire Strikes Back the Jedi were extremely few and far between.

They were supposed to be anyway.

It came to be that a lot of players were griping about not getting to be Jedi.  And that led Sony Online to alter Star Wars Galaxies with "new game enhancements" that among other things let players be Jedi right out the gate.

It ruined the game.  There almost instantly came to be too damn many Jedi.  Everyone could have an overpowered character now.  The career tracks that were so lovingly nurtured went right out the window.  And so did the game's economy.

The new game enhancements destroyed nigh nearly everything that made Star Wars Galaxies so special.  It ceased being a title that let people make their own unique impacts on the saga.  Instead it became "Star Wars Costume Party".  I knew the game's days were numbered the moment I saw dozens of Jedi and presumably Sith fighting it out with lightsabers in a market square on Corellia.

Star Wars Galaxies became an object lesson in not necessarily giving players - and people in general - what they want most.  Because if something special and unique gets to be grasped by everyone, it fast loses its allure and charm.  What Sony Online Entertaiment should have done was to allow Jedi to be a playable class but keep having it be quite difficult to achieve.  There was nothing wrong with it being that way.  Had Sony kept to that, and better managed the game, I don't think there would be any reason why Star Wars Galaxies couldn't have endured to this present day.  Sony was granted a license to print money with this game, practically.  And instead they killed the goose that laid the golden eggs.

A YouTube channel called /noclip is devoted to producing documentaries about the various aspects and history of video and computer gaming.  A few days ago they released "The Story Behind Star Wars Galaxies' Notorious Jedi Problem", a 33-minutes long examination of the Star Wars MMO, its glory days, and its downfall.  It's quite a worthy work to watch if you're at all interested in Star Wars or gaming.

Who knows.  Maybe someday there can be another Star Wars MMORPG, set during the classic period of the original trilogy.  Perhaps the studio and Lucasfilm will have learned the lessons of Star Wars Galaxies and set out to make another terrific player experience that doesn't require or even want to be overwhelmed by over-powered characters.

Perhaps someday, Slanner Kwintz will hunt again.  I'm looking forward to that if he can.




Thursday, April 23, 2026

My latest project: Mobilizing Zork


I'll be the first to admit: I have no idea if this is going to actually go anywhere.  But for the past few years I've had an idea and it's always seemed like a fun one.  And it would definitely be a challenge to pull off.  But things have changed since my forays into programming (with the C language, in 1995) and I'm thinking that this might really be possible so, we're going to find out.

A while back a crazy notion hit me: to play Zork on my iPhone and iPad.  Yes that Zork: the 1977 text-only role-playing game.  A game that kept countless insomniacs awake long into the night as they explored the Great Underground Empire in all its riches, its horror, and occasional hilarity.  There were no graphics at all involved with Zork: like most any good story it played out primarily in one's imagination, with only the on-screen descriptions awaiting your command for the parser to further the tale.

Envision that on the screen of an i-device or something running Android.

It's too wild an idea not to do.  The absurdity of it: a modern mobile appliance, with all its portable power and potential - thousands upon thousands of times the combined computing capability that put the space shuttle into orbit on all those missions - running a text adventure.  The text adventure, mind you.  The game that in one way or another has boasted the core technology of every role-playing game on every device in the past half-century.  It would be at once a step forward and a loooong leap backward, to do that.

Well, like I said, it's too perverse not to try to pull off.

A few months ago Microsoft published the original source code for the first three Zork games.  Yes, it's open source now.  Meaning that it can be played and finagled with to one's heart's content.  It's noteworthy that these are the first three of the original Zork games.  When the game was first created circa 1977 it was  much too big for the personal computers then just starting to hit the market.  So Zork was split into three games.  This source code is for the full experience.

For the past few weeks I have been in the process of taking the source code and running it through ChatGPT, Google Gemini, and some other artificial intelligence systems.  Pouring in the raw code and producing something that should, theoretically, be compilable into an app for iPad and iPhone.  It hasn't been easy, not for the least of which reasons being that I don't have a Mac or other desktop computer powerful enough to test the finished product on.  And so far as I can tell I've only been recreating the game's engine.  The associated geography, items, monsters etc. are still waiting to be implemented.

But what has been produced so far, well... it looks an awful lot better than the discombobulated code that I was generating for that Computer Science 101 class at Elon three decades ago.  I've some confidence in it.  A lot of people who know better about such things than I swear that AI has become pretty competent about creating source code.  Which, I still consider "cheating" in vast part.  But maybe AI in this case is a pretty sensible tool toward creating a piece of software.  I don't know.  What I do know though is that so far I've a few pages worth of code ported to the language and syntax of i-devices.  And maybe that will sooner than later be something letting players discover a place first explored by their parents and grandparents.

So, that's my project.  We'll see if it comes to any fruition.  That is if a grue doesn't devour me first...

Saturday, March 07, 2026

Boffins in Australia make human neurons play Doom

For some time now there has been one ultimate benchmark for whether or not something has a truly computerized central component: Does it play Doom?  More than thirty years after iD Software released their 3D first-person shooter, it has been ported to seemingly everything from refrigerators to tractors to home pregnancy tests.  And more often than not, they do indeed run Doom.

A few years ago an outfit in Australia called Cortical Labs, working with lab-grown human neural cells, coaxed a Petri dish of neurons into playing Pong.  Which is about as rudimentary a video game as there can get.  Almost immediately the company started getting asked the same question: Could their "brains on a chip" play Doom?  Something that would require substantially more sensory input and calculation than simply moving a virtual paddle up and down.  The real matter was, people didn't want to know if the neurons could run Doom.  They wanted to know if it could play it with some semblance of a human being's participation in the game.

Lo and behold, Cortical Labs has done it.

A little high-tech box containing 200,000 human neurons is now playing Doom at Cortical Labs's facility.  It's playing FreeDoom, which is a port of the original source code that iD released a long time ago.  The classic imps, cacodemons and former humans aren't in the lab's version of the game - that would be trademark infringement - but it's still the same basic design and functionality.  "Doomguy" is moving around in Doom's simulated 3D space and firing his weapons at the generic enemy targets, just as he would if it was a living person operating him.

Furthermore, the neurons are gradually learning the parameters of the game.  They are getting better.  One can only wonder what would happen if they got turned loose in the classic doom.wad game file and started discovering how to evade, and then shoot back at, the original in-game enemies running their now-primitive but back-in-the-day awesome programmed artificial intelligence.

This is a major step forward toward the development of true AI.  If this kind of technology comes to migrate out of the lab and into industrial production, Lord only knows what kind of applications could come of it.  Some good, and some... not so much.  This is the sort of development that William Gibson wrote about in his novel Count Zero (the sequel to Neuromancer) forty years ago.  It was kind of scary then and it's a bit scary now.

I guess there could be some benefit though.  If you ever needed a more-than-silicon opponent to play Call of Duty against, there might be an ever-ready one sitting in a lab dish waiting to compete with.  That might be a spinoff (albeit not an altogether comfortable one to have).

Saturday, February 21, 2026

Happy fortieth anniversary to The Legend of Zelda!

 


Released on this date in 1986.




I played the heck out of The Legend of Zelda when I got my Nintendo Entertainment System for Christmas 1988.  It was so much fun exploring around, setting fire to every bush that was within reach.  To say nothing of always keeping bombs on hand to blow up possible hidden entrances to shops (or to caves with old men who make you pay for destroying the front door).

Now I have the Zelda theme playing in my head and it won't stop!  I don't have anything to play the original game with but I think in honor of the fortieth birthday of the start of the franchise I'll play The Legend of Zelda: A Link to the Past on my Game Boy Advance.


Sunday, December 21, 2025

Fallout presents: The Ghoul Log

The second season of Fallout premiered a few days ago on Amazon Prime.  I haven't seen it yet but I'll probably watch it later this evening.  Have had a few things on my plate lately.  Although at the recommendation of a friend last night I did watch Wake 
Up Dead Man, the latest of Rian Johnson's "Knives Out" series starring Daniel Craig.  I really liked it.

Anyhoo, the new season of Fallout is unfolding this holiday season.  And as part of the festivities Amazon has posted on YouTube a special lil' treat.  In the tradition of broadcast Yule logs that goes back many decades across the history of television, here is... the Ghoul Log!



Nothing says Christmas cheer quite like ninety minutes of Wayne Newton music and the fattened arm of some poor sap roasting over an open fire.

Wednesday, July 02, 2025

I'm going to start a Fallout tontine

This November will mark ten years since the release of Fallout 4.  That game was published seven years after Fallout 3.  There was Fallout: New Vegas in 2010 (still need to finish that one, my friends swear it's the best of the series).  And I suppose there was Fallout 76 in 2018 but that game just isn't the same.  Fallout really is more of a single-player experience, though I know that Fallout 76 does have its loyalists.

So this will be a full decade without a mainline Fallout entry.  Surely we're going to get word sometime soon that a new one is coming, right?  Right?!?

The sad fact of the matter is, friends, is that video game production is now (a) very expensive and (b) very loooong.  Grand Theft Auto V was first published in 2013.  Its follow-up was announced two years ago and it's going to be fall of 2026 before it's released.  Which if the trend continues means that Grand Theft Auto VII won't see the light of day until around 2040.

See where this is getting at?

So when I came upon this article at Gaming Bible about when we might expect to see Fallout 5, my heart fell.  But I suppose I should already be braced for it.  The next Fallout game may not get published until I'm pushing sixty.  Maybe by the time Fallout 7 comes out I'll be looking forward to seeing Halley's Comet for the second time in my life.

Let's just get the obvious out of the way: there are many people reading these words who won't be with us when Fallout 5 comes out, and certainly not when Fallout 6 is released.

I've got something figured out though.  A strategy that will help pass the time.  I'm going to start a Fallout tontine.

You probably know the concept even though the word is fairly rare in the English language.  A tontine is an agreement where a party of individuals put something in security.  It could be a sum of money.  It could be a more material item.  And whoever is the last surviving member of the agreement gets the goods.  There was an episode of M*A*S*H where Colonel Potter and his friends during World War I had saved a bottle of fine French wine, and the final friend left got the bottle to enjoy.  It was also the subject of an episode of The Simpsons.

Here's the plan: I'm going to get some friends together.  We're each going to contribute some money to the tontine.  Whoever is alive when Fallout 6 comes out (I'm going to allow for robust health between now and then) gets the money, which after accumulating interest should be enough to buy a then-modern generation video game console, a new high-def screen, and a copy of the Fallout game.

No, seriously, this is what I intend to do.  I may be coming up on eighty years old when the chapter of Fallout following the next game is released, but I'm going to do my best to play it.  It's going to be a life goal.  And if I don't make it to then, I will get the satisfaction of knowing that a good friend is going to play it in my honor.

I do NOT plan on doing this with a BioShock game though!!

Wednesday, May 14, 2025

Just hitting the Intertubes: Trailers for Superman and second season of Fallout!

A couple of things went online today that I've watch a few times.  I've got a good feeling about both of these.

First, it's the first trailer for the second season of Amazon's  Fallout series.  As a die-hard fan of the Fallout games I absolutely loved the first season.  They completely nailed the look and feel of the franchise.  It was an astounding surprise that throughly delighted me.  Season two debuts in December, which may be a busy month for streaming if the final volume of Stranger Things comes out then also (as many are speculating).

So here's the trailer for Fallout season two:

And then there's this: the new (and probably final) trailer for Superman.  This is a project that has gotten me increasingly intrigued with each new spot that's been released.  I think David Corenswet is going to do much as the great Christopher Reeve did in the role: making Superman and Clark Kent two entirely separate personas in the eyes of the world.  Reeve's portrayal is the platinum standard of that and Corenswet seems poised to tap into that also.

More than that though, I can't help but believe that this is going to be a movie we need right now.  The idea of Superman being good and upright and moral in a world that has grown cold and jaded and cruel, like ours has become... there is something uplifting about that.  It seems that there are few absolutes on this earth anymore.  A Superman who can inspire us to be our best should be one of them.

I could say a lot more about that, but anyhoo here's the trailer:


Superman flies into theaters on July 11.


Monday, June 10, 2024

The announcement trailer for Gears of War: E-Day

I  very rarely play video or computer games anymore.  Mostly it's because of a lack of time.  And there are other amusements too, like having a miniature dachshund.  But that doesn't mean I don't have an active interest in the industry...

(I am currently trying to finish Fallout: New Vegas at last, whenever I'm having some downtime.  It's only been out since 2010.  Time to wrap that baby up!)

There is one game franchise that is especially near and dear to my heart though: the Gears of War series.



Maybe it's because each of the games seem to have coincided with some circumstance in my life.  Gears of  War was released on November 7th, 2006.  That was also Election Day of my first/likely last political campaign.  Then came Gears of War 2 two years later.  That game came out a few weeks after the worst thing that ever happened to me.  I had lost everything except a few belongings including, somehow, my Xbox 360.  That second Gears game provided a much needed distraction from myself.  And then in 2011 came Gears of War 3.  I think my girlfriend at the time found my excitement to be more than a bit amusing... like when I called her on the phone at 10 p.m. to tell her that I'd successfully defended Anvil Gate.

I haven't been able to play Gears of War: Judgment yet though.  Again, circumstances coincided and not the best of them at that.  And I haven't had much opportunity to get a more modern Xbox system, so the fourth and fifth of the main Gears series are still unplayed by me.

Maybe someday I'll get that newer Xbox.  Maybe it'll coincide with a new BioShock game (another game series I love immensely).  And based on what was released yesterday, I'm making it a personal goal to get that Xbox X or whatever it's called...

Behold the announcement trailer for Gears of War: E-Day.


As the title suggests this game is set during around Emergence Day, fourteen years before the first Gears of War.  These are considerably younger versions of Marcus and Dom.  We're going to see the very first attacks by the Locusts upon the humans of Sera and based on the trailer it's going to be brutal.

Gears of War: E-Day is scheduled to be released sometime in 2025, probably around the fall if previous games have been any indication.

Maybe this next game's release will coincide with happier circumstances.  For all of us.



Monday, May 13, 2024

Ever wonder what BioShock's Big Daddy looks like without the helmet? Ehhhh...

I've been a massive fan of the BioShock games (admission: I've never played BioShock Infinite) almost since the beginning of the series.  From the first moments of the original BioShock I was swallowed whole by this tale of sub-Atlantic horror.  To me the story of the city of Rapture is a fable, a morality play.  It is about what mankind is reduced to after consciously and willfully choosing against having a belief in God and the restraining morality He provides.  Man without God is a terrible thing, is what I've found in the BioShock games.  It's a theme I'm looking forward to seeing touched upon more in future games from the franchise.

Anyway, if you've played the first two games you're familiar with the Big Daddies: those hulking brutes in diving suits that lumber around Rapture, usually accompanied by the Little Sisters who they are programmed to protect.  The Big Daddy is the most iconic element of the BioShock series, heck it's on the front cover of the games.  And as you play you come to discover more about the Big Daddies, including how they are made.  At one point in the first game you have to put on a Big Daddy getup.

But somehow none of the games have shown us what exactly is inside a Big Daddy.  We haven't seen what it looks like underneath.  All we know is that the poor sap to be converted into a Big Daddy is flayed, chemically treated and them grafted and steam-sealed into the suit.  Yucko.

Well, Kate Harrold over at Gaming Bible has a story up in the past few days about what BioShock's Big Daddy looks like sans helmet.  This is something that PC Gamer's Andy Kelly first found three years ago but it's brand new to me.  The art is attributed to Irrational/Take-Two artist Robb Waters, so it should be considered canon.

Are you ready?  There's no going back once you've scrolled down.



You really sure about this?



Last chance to back out.



All right, let it be on your own conscience.



And here it is: a Big Daddy without the helmet...


Just plain disquieting.  Pretty nightmarish.  I don't know why it has a yellow glow deep within its cranium.  Some plasmid-altered remnant of a mind perhaps?  Those eyes, that translucent skin... eep.  I'll certainly never see those poor creatures the same way again.  For all the potential for brutality that the Big Daddies symbolize, they are very pitiable and tragic monsters who were once human.

And now I've just ruined your day.  Sorry about that.  Maybe.


Thursday, April 11, 2024

I'm three episodes into Amazon Prime's new series Fallout...

 "War.  War never changes."

Actually, Ron Perlman's voice for opening narration is pretty much the only thing missing from Fallout: Amazon Prime's new streaming show based on the legendary video/computer game series.  I was looking forward to what those first words would be.

But that can be forgiven, in light of how epically faithful a live-series adaptation of the Fallout saga is to the source material.  It's all here: the vaults, the stimpacks, the Brotherhood of Steel, the retro-futuristic look of pre-war America... Heck in the second episode we even see a live-action brahmin (the two-headed cattle seen in most if not all of the games).

So I've just finished watching the third episode, and it's pretty well established that Lucy (Ella Purnell) from Vault 33 is way out of her element.  Actually, just about all of the dwellers in Vault 33 are in over their heads.  They are basically touchy-feely types who believe the wasteland and its denizens will be won over by progressive concepts like teaching them Shakespeare and beginner's calculus.

Ahhh yes, the wasteland.  It's definitely in keeping with what is depicted in the games.  It's that helping of Mad Max-style dystopia colored with 1950s-ish aesthetics and a healthy dash of mutant monsters and trademark Fallout humor.  This ruined landscape two hundred-some years after World War III is no place for the weak of heart.  But it's absolutely spot-on filled in with trademark elements from Bethesda's games (speaking of which, I need to finish Fallout: New Vegas sometime, but real life keeps popping up every time I pick up from the most recent save point).

Fallout boasts a strong cast.  In addition to Purnell there is Aaron Moten as Maximus: an aspirant with the knight-like Brotherhood of Steel.  Then there is Walton Goggins as "the Ghoul", who is pretty much like the ghouls you encounter in the games, if one were also decked out like "The Man with No Name" from Sergio Leone's spaghetti westerns.  Also featured is Kyle MachLachlan, who won acclaim playing Agent Dale Cooper on Twin Peaks as the Overseer of Vault 33.  And it would be a grave error on my part if I did not mention Michael Emerson's presence.  I became a great fan of his work on Lost and it's a delight to see him again.

Little wonder Fallout is so good, when the series is helmed by Jonathan Nolan - who I thought did a magnificent job as showrunner of HBO's Westworld - along with Fallout games head honcho Todd Holland as executive producer.  It's a practically perfect endeavor with everyone and everything falling into their proper places.  THIS is what a live-action adaptation of a video game is supposed to look like (no, I haven't seen The Last Of Us yet but I'd like to check that out eventually).  From the first episode Fallout the streaming series has sucked me in, just as Fallout 3 did when I first played it fifteen years ago (I played the first two games later on).

If there is a fault I find in Fallout the television series, it's the profanity.  I can't recall there being that much swearing in the games.  There's a modicum of cussin' in the Bethesda works, but not nearly as at times overwhelming as in the Amazon show.  Just because this is a series with production value on par with Game of Thrones and The Walking Dead doesn't mean the crew must go all-out crazy with harsh language.  But then again, I doubt it's going to be small children who are playing the Fallout games.  These are games for a mature audience and I can overlook the show's language, kinda.

 Otherwise, consider me a fan, and that's hard to pull off when I've become so jaded about entertainment in general that the only other thing I'm looking forward to is the final season of Stranger Things.

There are five episodes left in Fallout's first season.  I'm going to try to watch the rest sometime over the weekend, in between working on other projects.  If the following installments are as good as these three are, then I am already anticipating more seasons to come.



Thursday, January 18, 2024

Reveal trailer for Indiana Jones and the Great Circle!

Word is breaking loose at this hour that Bethesda's new Indiana Jones game has finally been revealed...

Coming later this year it's Indiana Jones and the Great Circle.  Looks set pre World War II aka the "golden era" of the saga.  As for the "MacGuffin" of this particular adventure, there are hints of in in the trailer that went live a little while ago.

So let's take a look at it!


I'm not much of a video game player anymore (though I still want to eventually finish Fallout: New Vegas) but this might tempt me to get a new console.  Well, of course a new BioShock game would make me want that even more :-)



Sunday, December 10, 2023

DOOM is thirty years old today!

Doom, arguably the most installed piece of software in the history of anything, today celebrates the thirtieth anniversary of its release.

It was at 12:01 AM on the morning of December 10th, 1993 that the team at id Software uploaded the first one-third of the game - the shareware version - to an FTP server at the University of Wisconsin at Madison.  Within minutes wanna-be players crashed the school's system as everyone and their brother (and a few sisters) tried to get Doom.  Hours later and campuses around the world were banning the game's network play capability, it was such a resource hog.

By the end of that first day it was very obviously clear: the world was Doomed.  It wasn't long afterward that the id Software staff started getting sales of the full game to the tune of a hundred THOUSAND dollars a day.

And it wasn't just the high school and college crowd that was playing Doom: it was people from all walks of life.  Young and old.  Students and professionals.  Especially when it came to the game's revolutionary multiplayer component.  Doom was the great leveler after death itself.  In a perfect world there would be no wars: only games of Doom to prove one's skill.

My first exposure to Doom came a few months later, when a friend brought over a box containing the shareware version that he had found at K-Mart for like a dollar.  This was still a time when most homes in America didn't have Internet and consequently no FTP access, so id also distributed the shareware edition in boxes for the cost of packaging.  Johnny's own computer was having problems running it, but maybe mine would.  We were sharing rides to the community college for a history class on Tuesday nights.  After I returned home that evening I installed Doom on the 486-SX system that I had gotten for Christmas.


Doom was a little overwhelming at first.  Also plenty violent.  I didn't honestly know what to make of it when I initially cranked it up, and there was school work and my job at the nearby seafood restaurant for most of the weekend.  But on Sunday afternoon I gave Doom another shot.  It sucked me in hard and refused to let go.  I was firing at anything and everything that moved.  By the time I found the chainsaw I was grinning like a maniac.  Dad walked past my door and looked in to see what I was doing.  He saw me blasting those Imps away with the shotgun and just sort-of shook his head in disbelief.  Later on he watched me sawing into the demons and I like to think he found it pretty amusing.  Just as I was finding that killing off hordes of the undead was a GREAT stress reliever after all.

It wasn't long after that when I sent a check off to Texas.  A week or so later the full version of Doom - containing version 1.666 - arrived at my door.  By that time I had conquered "Knee Deep In The Dead" many times on the various difficulties.  Now it was time at last to wade upon "The Shores Of Hell" on my way to "Inferno".

And then came the discovery that id Software had made the game almost completely customizable!  People had figured out how to create their own levels, edit and add-in new graphics, change up the sounds and music... pretty much anything pertaining to the game's environment.  That first night I tried an add-on, when I UNZIP-ped a WAD (acronym for "Where's All the Data?") file and changed the Baron of Hell into Barney the Dinosaur... that just lit a fire under me to find and collect EVERY add-on file that I could locate.  I think my favorite custom level was "Deimos Subway": a very well-designed board imitating a train station along with a catchy tune for background music.  There was the WAD that added sounds from Monty Python and the Holy Grail.  And there is also no forgetting the various WADs that added classical MIDI music to the game.  All very clever (and often very funny) stuff.  Although I kind of harbor doubts that many people these days would be comfortable with loading the COSBY.WAD before starting the game...

Wow.  Thirty years.  So much has happened both in personal time and across the realm of video/computer gaming.  But even today, that first one-third of Doom is with us as much as ever.  Ports of the game have been made for everything from calculators to refrigerator doors to home pregnancy tests to John Deere tractors.  It's become an unofficial mantra of the coding sector: "It's not a computer if it doesn't run Doom."

And I would be remiss if I did not admit that every so often I find myself playing original Doom again.  There's just something about this game that charms the player and leaves an indelible mark on one's cerebral pleasure center.  I've played a lot of so-called "Doom-clones", but it's the original game which the game-oriented part of my personal entertainment proclivity owes its allegiance to.

Time has proven that it is true: "Doom will never die.  Only its players will."

So Happy Thirtieth Birthday to Doom!  May we be playing it for another thirty!



Saturday, October 28, 2023

Happy 15th Birthday to FALLOUT 3!

 "War.  War never changes."


 


It was on this day in 2008, exactly fifteen years ago, that the long-awaited Fallout 3 was released.  And computerized role-playing gaming was never the same again.

This was the first Fallout game that I ever played.  I bought it a few months after it was released.  At that point in my life I was needing something to distract my mind from itself, after a lot of recent events had rocked my world.  I bought Fallout 3 on something of a lark, having heard how much it sucked the player into it.

I am very glad that it did.

At the time I blogged about my journey through the Capitol Wasteland: the grim setting of the gameFallout 3 became not so much a game as an experience.  Something that put you in situations that you share as tales you tell your friends.  To this day I have to giggle whenever I think of going into the Lee Mansion and finding that shrine to Abraham Lincoln down in the basement.  Fallout 3 is rife with little details like that.

I've played other Fallout games since.  Though I haven't finished Fallout: New Vegas (one of these years I will) and Fallout 4 was certainly worth waiting to get a proper rig to play it on.  I sincerely tried to get into Fallout 76 but ultimately it just didn't have the same allure.  And I did eventually play and enjoy the first and second game in the series, which are definitely products of their time and not the 3-D worlds of the third game onward.

Fallout 3 though.. that's the one that I'm going to take with me the rest of my life.  It and I have a very rare connection between a game and its player.  And I'm always going to appreciate that.

Think I'll have the Fallout 3 soundtrack album playing for the rest of the afternoon as I work on some things...


 

Tuesday, June 13, 2023

Good deals on Indiana Jones computer games

I'm hearing very mixed word about the upcoming motion picture Indiana Jones and the Dial of Destiny.  I seriously want this to be a good movie.  Raiders of the Lost Ark is my all time most favorite film and I found something good in each entry of the franchise.  I even thought that Indiana Jones and the Kingdom of the Crystal Skull was pretty good: all you need do is keep in mind that Lucas and Spielberg wanted to make a homage to the "flying saucer B-movies" of the Fifties, that they fondly remembered from adolescence.  Do that and it's a perfectly fine movie.

But I want Dial of Destiny to be good because seeing an Indiana Jones movie in the theater together was something Dad and I did with every chapter of the series.  This will be my first time seeing a new Indy movie without him. I want to enjoy this movie in Dad's memory as much as for my own sake.  We'll find out later this month.  I hope there will be some pleasure in writing that review.

Anyhoo, while we're waiting for that next Indiana Jones movie to be released, you might consider immersing yourself in the role with some of the saga's computer games that have been released over the years.  I've played and completed each of these (including all three of Fate of Atlantis's paths) and can vouch for their entertainment value.  And I just checked: there are some very solid deals going on right now if you purchase them from an online vendor.  Over at GOG.com they're each currently selling for a little over two bucks, while Steam's store has them for $5.99.  So you might wanna jump at the opportunity to add one or all of these to your game library while the iron's hot right now.

Like I said, I can attest to how good these games are.  Especially 1992's Indiana Jones and the Fate of Atlantis.  This classic "point and click" adventure set in 1938 finds Indy and former protege Sophia Hapgood traveling from the streets of New York City to Iceland to Monte Carlo and everywhere in between seeking the lost continent, trying to keep the Nazis from obtaining a mystical metal that could power everything from cars and airplanes to atomic-grade munitions.  One of the things I like about this game is that it has great replay value because of its multiple paths feature.  At a certain point in the game the player chooses from three ways forward: Team (having Hapgood along for the entire ride), Fists (where Indy resolves a lot of conflict with knuckle-baring action) or Wits (encouraging Jones to use his noggin to solve various puzzles).  The version on GOG and Steam is the 1993 "talkie" edition that was released on CD-ROM, taking advantage of multimedia technology that was just coming to market.  Indiana Jones and the Fate of Atlantis is still wildly acclaimed now more than thirty years after its release.  I would highly recommend this one if you're at all interested in the world of Indiana Jones.

Some years later - in real life as well as in the Indy universe - Doctor Jones is enjoying the relative post-war calm of 1947 as he looks for Native American artifacts in the Utah desert.  That is where he is found by Sophia Hapgood, who wants to recruit Indy on behalf of the newly-formed Central Intelligence Agency.  Seems that the Soviets have had scientists scouring the Mid-East looking for the remains of the Tower of Babel.  The goal: locate a mechanism of extraordinary - some would say un-earthly- power.  So begins Indiana Jones and the Infernal Machine from 1999.  This game was LucasArts's answer to the popular Tomb Raider games that had been a hit for a few years already.  Admittedly the visuals when compared to the graphics of nearly a quarter-century later leave MUCH to be desired.  But if you can overlook that Infernal Machine is still a rip-roaring adventure around the globe.

And finally, we have 2003's Indiana Jones and the Emperor's Tomb.  Set in 1935, this game is something of a prequel to Indiana Jones and the Temple of Doom (which itself was a prequel to Raiders of the Lost Ark, pretty meta aye?).  The game opens with Indy in Ceylon (what will later become known as Sri Lanka) and there is a positively enormous crocodile that once encountered you will never forget it.  Afterward our archeologist hero is approached by officials with the Chinese government, asking for his aid in recovering the Heart of the Dragon: a black pearl of reputed power that had been secreted away in the resting place of the country's first ruler.  Emperor's Tomb features far better graphics than its predecessor, and also provides a much more action-oriented experience, especially when using Indiana's signature bullwhip.  Emperor's Tomb is a rather hidden gem of the Indyverse: it was kind of overlooked upon first release. Maybe now, twenty years after it was published, it can be discovered anew and better appreciated.

Just in case you're wondering: no, nobody is paying me to hawk these games.  I'm simply doing it because I'm an Indiana Jones nut (hey, I watched every episode of The Young Indiana Jones Chronicles) and have always found the world through his eyes to be a fascinating one.  If you dig (ha-ha, "dig", get it?  Yes ladies and gentlemen I'll be here all week!) a good quest rife with solid story, great action, perplexing puzzles and terrific characterization, and if you just want to experience a bit of what it's like to be cinema's most famous globe-trotting archaeologist, any of these three games will satisfy you.

Come to think of it, I may play one of these also while we're waiting for the next movie to drop.



Saturday, May 27, 2023

Warhammer 40,000: Boltgun: Carnage-filled fun for gamers of a certain age (and other people too!)

This coming December will mark thirty years since the original computer game Doom was released by id Software.  Gadzooks!!  Where did all that time go to?!?  Well, Doom sucked me in hard and refused to release its grip.  There had been a few first-person shooters before, notably id's own Wolfenstein 3-D.  But it was Doom that showed off the REAL potential of the genre.  And it broke the ground for other high-drama atmospheric entries in the category, like Star Wars: Dark Forces, Duke Nukem 3-D, and Quake.  Those in turn showed the way for more advanced games in the forthcoming generations, such as Halo and Call of Duty.

But no matter how advanced home computers and gaming consoles have become, my heart belongs to 1993's Doom and its contemporaries.  Especially for how editable it was, and it seemed like everyone and their brother was creating WAD files containing new graphics (my favorite is still the one that turned the Baron of Hell into Barney the Dinosaur), or sounds and music, right on up to new maps to play in.  Yes, the music was MIDI and the graphics were REALLY pixelated when you got up close to an element like scenery or an attacking monster... but that was just part of the charm.  Part of why I and many others came to love those games.

Well, a few weeks ago I heard about Warhammer 40,000: Boltgun, from Auroch Digital.  And what grabbed my attention was that it was created in the very same style of the Nineties-era first person shooters like Doom.  The game came out a few days ago and lo and behold a friend gifted it to me on Steam (where it's currently priced around twenty bucks).  So I installed Boltgun and played around with it.

Friends, that evening I felt what it was like to have played Doom for the very first time all those decades ago.  Auroch took the Warhammer 40,000 franchise and gave it a game it didn't know it needed.  If you're a "gamer of a certain age" who was among the first to play classic shooters, you will LOVE Boltgun.

The game has you playing a member of the Ultramarines chapter of the Adeptus Astartes (faux Imperial lingua franca for Space Marines).  If you ever played the Space Marine third-person game, you'll be especially delighted to learn that Boltgun takes place following that tale (and before the upcoming Space Marine II).  Your well-enhanced warrior, Malum Caedo, finds himself on the forge world of Graia.  Just like those Union Aerospace scientists did in Doom, it seems that the local techpriests got to messin' around with stuff they shouldn't have and opened a portal to Hel... I mean, the Warp.  Demons and mutant heretics and traitor marines have come through and are threatening the planet and all around it.  So as Caedo, you set out to make things right... by shootin', explodin', and chainsawin' every thing that's in your way.

Boltgun is an intense game, and the blocky pixelated blood and gore that splatters across your screen is all the more like enjoying a classic again.  Befitting a Warhammer 40,000 product, it is unfettered chaos and wreckage that will have you attacking anything and everything that moves.  I've gotten pretty good at taking aim with the selected firearm (mostly the boltgun) at relatively far targets, then rushing in to chainsword the baddie and any surrounding renegades.  It was like when I was playing Doom for the first time and came upon the chainsaw: Dad was walking past my room and had to see what I was giggling about.  I got the sense that he thought it was pretty gruesome (but also kind of funny).  Lord only knows what he would think of modern gaming.

I'm only three levels into the game, but felt it was already worth recommending to all two of this blog's readers.  I've been pretty well entertained by Boltgun so far.  What I would VERY much like to see however is for Auroch (provided that Games Workshop approves the concept) to open the game up for editing, just like we could do with many of the more popular first-person shooters of that epoch.  At the very least the studio could produce some add-on campaigns.  I would DEFINITELY pay to have Boltgun pitting the player against the Orks, or Tyranids (which reminds me of that legendary megaWAD that transformed Doom into the movie Aliens).

If you have fond memories of the gaming of thirty-some years ago, I think you'll like Boltgun.  It may also entice younger gamers to look around at the titles we had back then and give them a try also.

Warhammer 40,000: Boltgun can be found for purchase on Steam, again for about twenty bucks.  Not a bad deal if you're looking for something to vent a little angst and tension without having to shoot at the wall like Sherlock did.