
Here's some of what Jablonsky has to say about working with Epic, Cliff Bleszinski and music director Mike Larson (who also gets interviewed) on the second chapter of Marcus Fenix and Delta Squad's war against the Locust Horde...
For Gears 2, the guys at Epic wanted every aspect of the game to be bigger, darker, and crunchier than the original game. And I guess they had heard some of these qualities in my film scores. I love writing for orchestra and choir, but I also love experimenting with electronics and different types of percussion. I basically use anything I can get my hands on when composing a large scale score like Gears. Epic gave me a blank canvas, which was really great. I experimented with a lot of hybrid organic/electronic elements, and combined them with the power of a large orchestra and choir. The one thing that we discussed keeping from Gears 1 was the Locust riff. It's a short aggressive rhythmic phrase that works really well in the original game, and they asked for my take on it. The rest of the material and themes are all new. Mike and Cliff made it clear that Gears 2 is bigger, meaner and even more insane than the original game. So I knew I had a big task ahead of me, and the music had to match the intensity of the game.Click on the above linke for plenty more. And Gears of War 2: The Soundtrack is due for release on November 25th.
Thanks to Greg from Music 4 Games for the heads-up!